Kingdom of Terhwa

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This Kingdom likes to adapt and deal with change, believing it is a fundamental part of life. However, this makes their politics unstable, with little to no resolution at all, and leads them to 'go with the flow' while being often seen as lazy and irresponsible. At the same time, it is a kingdom that welcomes everything and everyone, allowing it to develop more than the others.

Lacking the military power of Pennute and the resolve of La’Hansi, Terhwa has decided to help in any way they can with their knowledge and resources. As so, it is the most balanced one out of the three kingdoms, often acting as their support.

As such, when it comes to mysteries and research of the ancients, it is often Terhwa who focuses on such. Members of this kingdom are often involved in checking out ancient ruins or strange happenings to investigate and learn of them.


   







Capital: Terhwa
Form of Government: Diarchy
Main Government building: Terhwa Castle
Current Heads: Yasen Madhava and Kaleva Volker

Population: Around 1 million inhabitants
Climate: Of the three Kingdoms, Terhwa’s climate tends to be cooler than the others. While this means that the summers are usually not too hot, and thus tend to be easier on people, the winters are colder as well. It has been known to snow in Terhwa, and although rare, blizzards are a possibility during the coldest months.




LOCATIONS





:bulletyellow:TERHWA:bulletyellow:

The Kingdom of Terhwa has always welcomed all kinds of people of every race. For this reason, it’s the most developed Capital city, both in the fields of magic and technology alike.

◊ Still, despite some technological devices present in the Capital, Terhwa still retains its preference for magic since ancient times, predominantly teaching magic to people instead of the ways of science (although the option of choosing one is given).

◊ Because of this, Terhwa is home to the most prestigious academies and schools in Khivann, The most famous of which  is the Magirius Academy. Here, students are taught the difficult formulas and runes of Elemental Magic and others. The Magi Association is also located here at the Magirius Academy.

◊ Separating the city's castle is a great river, which can only be crossed by the use of a gondola. The same applies to the other parts of the town, separated by several canals.

Despite its Liberal politics, there’s no Church of Laremis in Terhwa, unlike the other kingdoms, and the decision behind this was never made known to the public. Still, The Magirius Academy retains a somewhat close relationship with the head, Edain, who often visits it.

◊ The days are warm and it rarely rains, but Terhwa gets covered with a white blanket of snow in winter. Contests such as ice sculptures and ice skating are common during this time of the year.






NUMTAS

A tower situated near a mountain; Numtas is one of the places pilgrims visit. The mountains surrounding it are very cold and like in the Capital, a blanket of snow coats the area during Winter.
It is a good place for meditation and training; thus, it’s common to see young warriors or mages spend a few days here to strengthen both mind and body.





MIRALL

A small town that saw its economy grow at an amazing rate when developments in transportation were made before and during the First Khivann War.
The train station built here helped the population get richer with the amount of new travelers arriving, and as such, about half of the citizens are now considered part of the Nobility.

◊ This city is known for its cuisine, auctions, music performances and plays, and any other activity that allows people to showcase their talents. It is also one of the few cities, unlike the capital, not to have a Guild notice board, instead having a church of Laremis.

◊ At night one can see lights coming from the Ruins of Gis'Ceni illuminating the sky. Nobody has yet discovered what they are for sure. Fireflies? Or perhaps the material of which the ruins were built of? Many speculations have been and continue being made.





THEAREN TEMPLE

Very little is known about this temple, except that it dates back to the time when Thear still inhabited Khivann. The temple walls are engraved with Scriptures written in their already-lost alphabet.

With time, it became a somewhat dangerous place, with many monsters roaming around the Temple grounds. At least that's what people say; some believe that the monsters are guarding something inside the temple, but what, exactly, is unknown.

Therefore, nowadays, it is no more than a place for pilgrims and other curious adventurers to visit. Nothing more than a place full of legends and interesting architecture reflecting the Thear’s culture.



RUINS OF GIS'CENI

All that remains of the first civilization in Khivann.
The Calamity brought by the Leiians destroyed the metropolis, leaving behind almost nothing.
What's left of it is quite limited: only pavement, crumbling walls, statues of gods they most likely worshiped, and strange symbols that may be their writing.



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